![]() With DirectX 11, the GPU can only perform one of these tasks at a time and in a certain order. ![]() This essentially unlocks your GPU's full potential.Īside from graphics rendering, your GPU handles a wide range of other tasks, such as running machine learning algorithms. Asynchronous computing increases GPU utilization by allowing multiple workloads to work in parallel. This includes asynchronous computing and pipeline state objects (PSOs). On the other hand, DirectX 12 spreads a CPU's workload across multiple cores and allows every core to talk to the GPU simultaneously.ĭirectX 12 also comes with some fancy bells and whistles. ![]() The game then uses the remaining cores to handle various CPU-intensive settings like a game's particles or draw distance.
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